Timers and countdowns
Put players against the clock, and show them how long is left.
3 min read · Updated 14 September 2026
A timer runs once for a whole campaign rather than resetting per page. It needs three pieces: the setting, a button that starts it, and a Timer element so players can see it.
Starting the clock
The clock does not start on its own. Give a button the Trigger action with Start timer, and set Then go to so the same click also moves the player forward.
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