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  • Building a quiz
  • Pages and elements
  • Collecting entries with a form
  • Timers and countdowns
  • Building a quiz
  • Pages and elements
  • Collecting entries with a form
  • Timers and countdowns
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  3. Building a quiz

Building a quiz

Ask questions, score the answers, and route players to different pages depending on how they did, against the clock, if you want one.

8 min read · Updated 18 September 2026

Ask questions, score the answers, and send players to different pages depending on how they did, against the clock, if you want one.

Before you start

A quiz is an ordinary campaign with three additions: questions that have a correct answer, a pass mark, and two destination pages, one for players who pass and one for those who don't. A timer is optional, and covered further on.

You can put every question on one page or spread them across several. Scoring works the same either way, so choose whatever reads better.

One requirement

Quizzes only score on campaigns that collect entries. If your campaign has no form step, scoring will not run.

Step by step

  1. 1

    Add a question

    Drop a Radio element onto the page for a pick-one question, or a Checkbox element for pick-several. Type your options into the list.

    For a checkbox, switch on Multiple options first. Without it, a checkbox is a single consent tick rather than a question.

  2. 2

    Mark the correct answer

    With the element selected, look in the Design tab under Content.

    • Radio: pick the right option from the Answer dropdown. Leave it on None (not scored) if this question is just for collecting opinions.
    • Checkbox: tick the small green box beside each correct option. The player must select all of them and nothing else.

    Marking a correct answer is what turns an ordinary question into a scored one. There is no separate setting to switch on.

  3. 3

    Add more questions

    Repeat on the same page, or add pages and put one question on each. Answers are remembered across pages, so it makes no difference to the score.

  4. 4

    Add a button to each question page

    Every page except the last needs a button to move forward. Select the button, open the Settings tab, and set On click to Navigate to Page, then choose the next page.

    On the last question page, set the button to Submit Form instead. That click is what scores the quiz.

  5. 5

    Create the result pages

    Add two more pages, one saying something like “You got it!” and one saying “Not this time.” You can put anything on them: a prize wheel, a discount code, a form, or just a message.

  6. 6

    Turn on scoring

    Click an empty part of the canvas so no element is selected, then open the Page Design tab and find the Quiz section. Click Set up scoring.

    You only do this once. The settings cover the whole campaign, and you can see and change them from any page.

    SettingWhat it does
    Pass markHow many questions must be right. Set it to the total for a strict quiz, or lower to be generous.
    If passedThe page a successful player goes to.
    If failedThe page everyone else goes to.

What your campaign looks like

PageWhat's on itButton action
WelcomeInstructions (only if timed)Trigger → Start timer
1Question 1Navigate to Page → 2
2Question 2Navigate to Page → 3
3Question 3Submit Form
Passed“Correct!” + prizeNone
Failed“Try again”None

What happens when someone plays

Page 1 → answers Q1 → Next
Page 2 → answers Q2 → Next
Page 3 → answers Q3 → Submit
                     │
        all answers sent together
                     │
           scored on our servers
                     │
    ┌────────────────┴────────────────┐
  passed                           failed
    │                                 │
your "Passed" page          your "Failed" page
Answers are collected across pages and scored server-side on submit.

Answers are kept as the player moves between pages, so nothing is lost on the way. The score is worked out on our servers rather than in the player's browser, which means it can't be tampered with.

Adding a timer

A timer is optional. Switch it on and players race one clock for the whole quiz. It does not reset between questions. When it reaches zero the quiz submits itself and is marked as it stands.

Three pieces

A timer needs all three to work as you expect: the setting that switches it on, a button that starts it, and a Timer element so players can see it.

  1. 1

    Switch it on

    In Page Design → Quiz, turn on Timer and set a Duration. Anything from ten seconds to an hour.

  2. 2

    Add a button to start it

    The clock does not start on its own. A player chooses when to begin, so reading your intro page costs them nothing.

    Put a button on your opening page. In the Settings tab set On click to Trigger, then What happens to Start timer. Choose your first question page under Then go to.

    One button does both jobs: it starts the clock and moves the player on.

  3. 3

    Show the clock

    Drag a Timer element from the Elements panel onto each question page and position it wherever you like. It is styled like any other element: font, size, colour, background, corners.

    Two settings are specific to it. Format chooses how the time reads: 4:32, 04:32 or 272s. Urgent sets a colour the clock changes to near the end, and Urgent at decides when, ten seconds by default.

When time runs out

Whatever has been answered is submitted and scored. Anything left blank counts as wrong, exactly as it would if the player had pressed Submit themselves. They then go to your passed or failed page as normal.

A player who was fast enough to answer everything correctly still passes, even if the clock ran out a moment later on a question they had already completed.

Required questions behave differently under a timer

Normally a Required question stops the quiz being submitted until it is answered. When the clock runs out that rule is set aside; otherwise the quiz could never finish. The blank is marked wrong and the player moves on.

Warnings you may see

The builder checks two things and tells you in the Quiz section. Neither stops you publishing; they are there to catch an easy mistake.

WarningWhat it means
No button starts the timerYou switched the timer on but no button has the Start timer action, so the clock will never run. Players finish untimed.
A page has no Timer elementThe clock still runs on that page; players just cannot see it. Fine if you meant it; add a Timer element if you did not.

Things worth knowing

An unanswered question counts as wrong+

If a player skips a question and submits, it is marked incorrect. To stop them skipping, switch on Required for that question; they will then see an error instead of the quiz submitting.

Note that Required is only enforced on the page with the Submit button. A player can still move past earlier pages without answering.

Different sizes on phone and desktop+

Text size, widths and positions are all set separately for each breakpoint. Switch between desktop and phone at the top of the builder and adjust each one; changing the phone layout will not disturb your desktop design.

Checkbox questions must match exactly+

If you mark two options as correct, the player must tick both and neither of the others. Partial answers count as wrong. If that feels harsh, use a radio question instead.

Turning scoring off+

Click Turn off scoring in the Quiz section. Your questions and correct answers stay as they are; only the pass mark and destination pages are cleared, so players will simply carry on to the next page.

If something isn't working

What you seeWhy
No Quiz sectionMake sure no element is selected; click an empty part of the canvas first. The section sits in the Page Design tab.
Pass mark won't go high enoughIt is capped at the number of scored questions. Mark a correct answer on more questions to raise the limit.
Players aren't routed anywhereCheck that you clicked Set up scoring, chose both destination pages, and that the last button is set to Submit Form.
The clock never startsNo button has the Start timer action. Add one, and remember to set Then go to so it also moves the player forward.
Players cannot see the clockAdd a Timer element to that page. The countdown runs whether or not one is there.
The timer restarts partway throughIt will not; once started it runs to the end. If a second Start timer button is pressed it is ignored.
Quiz submits too earlyA button with no action set will submit when the page contains questions. Set it to Navigate to Page explicitly.

A tip for testing

Preview your campaign and play it through twice, once answering everything correctly and once deliberately getting answers wrong, to check both result pages appear as you intended.

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NextPages and elements

On this page

  • Before you start
  • Step by step
  • What your campaign looks like
  • What happens when someone plays
  • Adding a timer
  • When time runs out
  • Warnings you may see
  • Things worth knowing
  • If something isn't working
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